* Fixed AI Dreadnought combat vs buildings.
* CPU players now have a number associated with their names.
* The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
* Fixed how Leaderboards are sorted.
* Fixed matchmaking. TrueSkill rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
* Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
* Fixed a problem where unit score doesn't reflect appropriately in the post-game score.
Custom Games
* Fixed an issue where games would not get cleared properly from the public games screen.
* Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
* Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
* Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.
Find a Game
* Added the ability to kick people from a party.
* Added countdown information to the hero selection screen.
* Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
* Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
* Post Game advancement countdown no longer occurs unless the user is in a party.
* Matchmaking now has a preference for lower pings.
* Fixed a bug where it was possible for players with different data to end up matched together.
Localization
* Scaleform IME is now supported for Traditional Chinese.
* Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
* Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
* Polish Readme now displays in proper language.
Stability
* Fixed a rare multi-threading crash involving co-op synchronization.
* Fix for a crash that occured when you tried to cancel a base upgrade after the base had been destroyed.
* Many memory fragmentation improvements, which should alleviate a number of out of memory crashes.
* Fixed a bug where the game could crash after viewing a completed campaign, deleting it, and then backing out to the main menu.
* Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
* Fixed a crash when client accepts Co-Op game invitation on Game List Screen.
* Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
* Fixed a bug where the game crashed to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
* Fixed a crash that would occur when people ranked up to level 60.
* Fixed a multithreading crash in the UI on game exit.
* Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
* Fixed a deadlock that could occur in low latency situations.
Achievements
* Fixed a bug where it was possible to grant achievements to players that hadn't rightfully earned them.
Campaign
* Added a "Squad Summary" screen to the mission debrief.
* Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
* Fixed a bug where the host loses his mouse after kicking a client during an NIS.
* Finishing the campaign no longer removes the save game from the final mission.
* Fixed an inverted badge on a piece of campaign wargear.
* Fixed a bug where global abilities replenished when the client dropped.
Army Painter
* Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
* Fix issue with DLC badges being visible when they weren't supposed to be.
Replays
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